Animation and Digital Game Research Group
Research Focus
The Animation and Digital Game Studies Group aims to conduct data-driven research on two-dimensional and three-dimensional animations, as well as experimental and traditional animations, in addition to digital game design. The group seeks to contribute to the academic literature through studies and application analyses. The necessity to define the meaningful connections between practitioners and audiences has emerged due to the current technological changes and transformations, which challenge the boundaries of production and application in the fields of animation and digital game design. Additionally, by analyzing numerical data obtained from student groups studying animation and digital game design, the group aims to identify limitations within educational practices in this field, thereby contributing to the enhancement of the quality of education and production.
Mission
To examine the software and hardware used in the production of two-dimensional and three-dimensional animations and digital game design within the context of designers and students.
To conduct data-driven research on two-dimensional and three-dimensional animations, as well as experimental and traditional animations, in the context of digital game design.
To carry out studies and application analyses that will contribute to the academic literature in the fields of two-dimensional and three-dimensional animations, experimental and traditional animations, and digital game design.
To define the meaningful connections between productions and applications and their respective audiences.
Vision
To contribute to the academic literature in the context of two-dimensional and three-dimensional animations, as well as experimental and traditional animations and digital game design.
To perform measurements to identify limitations in the education provided in this field using numerical data obtained from student groups studying animation and digital game design.
To conduct research aimed at improving the quality of education and production.