Candidate for Uskudar | For all your questions about our university uskudar.edu.tr/candidate

Cartoon and Animation - Program Learning Outcomes

Program Learning Outcomes:

1. Has conceptual and theoretical knowledge in the field of cartoons and animation.

2. Follows the developments in the field of cartoons and animation.

3. Knows the basic computer programs used in cartoon and animation production.

4. Knows the basic design and production techniques in cartoon and animation production.

5. Knows the rules of visual aesthetics.

6. Has knowledge of ethical values in the field of cartoons and animation.

7. Knows the effects of cartoons and animation on society and especially on children.

8. Have the ability to apply their knowledge of cartoons and animation.

9. Has the ability to research, observe and evaluate cartoons and animation.

10. Has the ability to design and implement the cartoon and animation production process.

11. Has the ability to effectively use computer software used in the field of cartoons and animation.

12. Uses necessary tools, methods and techniques for cartoon and animation applications.

13. Has the ability to produce cartoon and animation projects in line with the needs of the sector.

14. Can make original character and concept designs.

15. Has the ability to visualize design ideas.

16. Makes use of design principles while creating a visual language suitable for the purpose of the design.

17. Makes teamwork and assumes responsibility in the cartoon and animation production process.

18. Has the ability to evaluate cartoon and animation works in terms of artistic value.

19. Uses technological innovations competently in the field of cartoons and animation.

20. It produces in accordance with ethical values in the field of cartoons and animation.

21. Has the competence to use aesthetics and functionality together in cartoon and animation design and production processes.

22. Converts abstract and concrete concepts into creative, innovative and original works by using appropriate computer programs.

23. He/she has the competence to make creative and analytical inquiries of projects in the field of cartoons and animation.

24. He/she has the competence to develop and implement cartoon and animation projects.

WHATEVER’S ON YOUR MIND about our University, ask us!