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Animation Laboratory

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Üsküdar University Faculty of Communication Animation Laboratory is located in an 87 m2 area with special ventilation and cabling infrastructure.
There are 30+1 computers with a speed of 2.50 GHz in the 11th generation Intel Core i9 class. All 31 computers have 32 GB RAM support with high configuration and processing capacity. The computers have a screen resolution of 2048 x 1152 pixels, NVIDIA RTX A4000 graphics card and 474 GB capacity hard disk. The monitors preferred in computers are DELL P3221D and all the possibilities of the digital age are shared with the students thanks to the 30 drawing tablets, projection device and smart projection system in the laboratory.

Purpose of Animation Laboratory

Animation laboratory is used in all of the courses in the curriculum of the Department of Cartoon and Animation. All the facilities of the laboratory are utilized in project production and development courses such as Advanced Animation Applications, Cartoon, Character Development and Two Dimension, Basic Animation and Introduction to Design.
In this modern laboratory, which was established to meet all the needs that may arise in the applied courses in the curriculum of the Department of Cartoon and Animation, Autodesk Maya, Cinema 4D - Maxon, Adobe Character Animator and similar three and two-dimensional design programs are installed on all computers.

Usage Opportunities of Animation Laboratory

Our undergraduate students who continue their higher education at Üsküdar University have the opportunity to use the animation laboratory outside of class. In addition, this laboratory, which has high-speed internet access, is an application area where graduate students can work with their instructors in their thesis studies and projects.

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Research Activities

Projects

  • Canlandırma Sinemasında Biçimsel Anlam Üretimi ve İzleyici Algısı: Animasyon Öğrencileriyle Neo-Formalist Perspektiften Nitel Bir Araştırma

    Category: TÜBİTAK

    Application No: 984719

    Date: 2026-06-01

  • Animasyon Sanatında Cinsiyetsiz Karakterlerin İzleyici ile Etkileşimi: Niteliksel Bir Alımlama Çalışması

    Category: TÜBİTAK

    Application No: 325K811

    Date: 2025-10-15

Publications
Publications indexed in Scopus: 1Number of Other Publications: 1

Congresses Attended

  • Neo-Formalist Perspektiften Animasyonda Biçimsel Anlamın İzleyici Bilişi Üzerindeki Etkisi

    Conference Name: Uluslararası kongre ve sempozyumlarda poster olarak sunulan ve yayımlanan tebliğ

    Date: 2026-05-13

    Participants:Arş. Gör. Hüsna TOSUN

  • Administrative Burden: A Systematic Literature Review

    Conference Name: Ulusal kongre ve sempozyumlarda sözlü veya poster olarak sunulan ve yayımlanan tebliğ

    Date: 2025-12-04

    Participants:Arş. Gör. Sema URNEK

  • TARİHSEL MEKANLARDA OYUN TASARIMI: LEVEL DESIGN VE ANLATI MEKANI

    Conference Name: Ulusal kongre ve sempozyumlarda davetli konuşmacı olarak tebliğ sunumu

    Date: 2025-11-20

    Participants:Dr. Öğr. Üyesi Özge Kaya​​​​

Inventory

DEVICE TYPE and LICENSED SOFTWAREQUANTITY
Autodesk Maya1
ZBrush (Maxon)1
Microsoft Office 3651
Cinema 4D1
Adobe Lightroom1
Adobe Premiere Pro1
Adobe Illustrator1
Adobe After Effects1
Adobe InDesign1
Adobe XD1
Adobe Acrobat Pro1
Adobe Audition1
Adobe Animate1
Adobe Lightroom Classic1
Adobe Media Encoder1

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Creation DateJanuary 08, 2025