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Animation Laboratory

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What Is the Animation Laboratory? / What Is Its Purpose?

Üsküdar University’s Animation Laboratory is a state-of-the-art production and design center that provides students in departments oriented toward creative industries, such as Cartoon and Animation and Game Design, with the opportunity to produce digital content at global standards.

  • Main Purpose: To enable students to transform their traditional drawing skills and theoretical storytelling knowledge into professional industry projects using modern digital tools, two-dimensional (2D) and three-dimensional (3D) animation techniques.
  • Academic Contribution: The laboratory combines current design trends required by the cinema, television, gaming, and advertising industries with the curriculum. It enables students to digitize their creative ideas and integrate their aesthetic perception with industrial workflows (pipelines).

Devices and Technical Equipment Available in the Laboratory

The laboratory infrastructure is configured with high-performance systems to enable intensive graphics processing and rendering (visualization) operations to be carried out with zero delay. Within the framework of its Highlighted Features, the laboratory equipment includes:

  • High-Performance Workstations: Computers equipped with high-end graphics cards and processors capable of continuously performing heavy 3D modeling, rendering, visual effects (VFX), and video editing operations.
  • Professional Graphics Tablets and Pen Display Tablets: Industrial drawing units that allow digital illustrations, character designs, and concept drawings to be created directly on the screen with pen sensitivity.
  • Licensed Industry Software Packages: 3D modeling and animation (Autodesk Maya, 3ds Max, Blender), 2D animation and digital painting (Adobe Creative Cloud - Photoshop, Animate, After Effects, Toon Boom Harmony), and game engines (Unreal Engine, Unity).
  • High-Resolution Presentation and Projection Systems: Display systems designed to allow students to critically review their animations in the classroom without loss of color or detail.

Research Areas and Areas of Application

The practical courses and independent projects conducted in the laboratory include the most up-to-date disciplines of digital arts and the gaming industry:

  • 3D Modeling and Character Design: Geometric modeling, texturing, and lighting of characters, environments, and objects in a digital environment.
  • Character Animation and Rigging: Creating bone and joint systems (rigging) for modeled 3D characters and animating them in accordance with the laws of physics and principles of aesthetic movement.
  • 2D Digital Cartoon Production: Applying traditional frame-by-frame animation techniques through modern workflows in digital interfaces.
  • In-Game Animation and Asset Production: Creating optimized three-dimensional environment designs, user interface effects, and character movement cycles (walking, running, fighting) for digital games.

Contributions to Students and the Industry

The Animation Laboratory provides students with a foundation for preparing industry-standard portfolios (showreels) while they are still in education.

  • Adaptation to Studio Culture: Students acquire teamwork, project management, and flexible working discipline in the laboratory, just as they would in a professional animation or game studio.
  • Broad Employment Potential: Graduates who become proficient in current technologies in the laboratory can quickly find positions in animation studios, game development companies, advertising agencies, television channels, film production companies, and defense industry simulation departments as “Animators,” “3D Generalists,” “Character Designers,” or “Visual Effects Specialists.”

Frequently Asked Questions

Inventory

DEVICE TYPE and LICENSED SOFTWAREQUANTITY
Autodesk Maya1
ZBrush (Maxon)1
Microsoft Office 3651
Cinema 4D1
Adobe Lightroom1
Adobe Premiere Pro1
Adobe Illustrator1
Adobe After Effects1
Adobe InDesign1
Adobe XD1
Adobe Acrobat Pro1
Adobe Audition1
Adobe Animate1
Adobe Lightroom Classic1
Adobe Media Encoder1
Animasyon Laboratuvarı - 1Animasyon Laboratuvarı - 2Animasyon Laboratuvarı - 3Animasyon Laboratuvarı - 4Animasyon Laboratuvarı - 5Animasyon Laboratuvarı - 6Animasyon Laboratuvarı - 7

Research Activities

Projects

  • Canlandırma Sinemasında Biçimsel Anlam Üretimi ve İzleyici Algısı: Animasyon Öğrencileriyle Neo-Formalist Perspektiften Nitel Bir Araştırma

    Category: TÜBİTAK

    Application No: 984719

    Date: 2026-06-01

  • Animasyon Sanatında Cinsiyetsiz Karakterlerin İzleyici ile Etkileşimi: Niteliksel Bir Alımlama Çalışması

    Category: TÜBİTAK

    Application No: 325K811

    Date: 2025-10-15

Publications
Publications indexed in Scopus: 1Number of Other Publications: 1

Congresses Attended

  • Neo-Formalist Perspektiften Animasyonda Biçimsel Anlamın İzleyici Bilişi Üzerindeki Etkisi

    Conference Name: Uluslararası kongre ve sempozyumlarda poster olarak sunulan ve yayımlanan tebliğ

    Date: 2026-05-13

    Participants:Arş. Gör. Hüsna TOSUN

  • Administrative Burden: A Systematic Literature Review

    Conference Name: Ulusal kongre ve sempozyumlarda sözlü veya poster olarak sunulan ve yayımlanan tebliğ

    Date: 2025-12-04

    Participants:Arş. Gör. Sema URNEK

  • TARİHSEL MEKANLARDA OYUN TASARIMI: LEVEL DESIGN VE ANLATI MEKANI

    Conference Name: Ulusal kongre ve sempozyumlarda davetli konuşmacı olarak tebliğ sunumu

    Date: 2025-11-20

    Participants:Dr. Öğr. Üyesi Özge Kaya​​​​

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Creation DateJanuary 08, 2025